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Art Direction - World of Warcraft Coming Home Cinematic

Coming Home — World of Warcraft

This project marked my first time art directing at Blizzard, and it was an incredible opportunity to help shape the visual tone alongside a deeply talented team. What started as a straightforward piece quickly evolved through challenges, pivots, and discoveries. Beyond proud of the care that went into every frame.

For this project, I contributed across multiple areas of visual development and final execution, including:

Character concepts
Color scripting and production paintings
Insert frame design
Final lighting and compositing on select shots

Art directing this piece meant tackling a slightly new visual approach while making sure it still felt inherently WoW. Grounded in the world, stylized, and emotionally readable.

Huge thanks to Director Anna Morgan, DFX Supervisor Mike Kelleher, Producer Amanda Hui, Editor Mike Schaffnit, and the entire Story & Franchise Development team for the trust and partnership throughout.

Hope you enjoy the work, on to the next one!!

Color Script / Production Paintings

Color Script / Production Paintings

Bella - Main Character Concept

Bella - Main Character Concept

Void Wraith Concepts

Void Wraith Concepts

Insert Frames for Cinematic

Insert Frames for Cinematic

Peon Orc Concept

Peon Orc Concept

Responsible for Lighting Composite of shot.

Responsible for Lighting Composite of shot.

Crew photo with main character "Bella"
(World of Warcraft characters of the production team on the cinematic)

Crew photo with main character "Bella"
(World of Warcraft characters of the production team on the cinematic)